#include "Game/Actor/AI/aiShootingEnemyFindPlayer.h" namespace uking::ai { ShootingEnemyFindPlayer::ShootingEnemyFindPlayer(const InitArg& arg) : SimpleShootingEnemyFindPlayer(arg) {} ShootingEnemyFindPlayer::~ShootingEnemyFindPlayer() = default; bool ShootingEnemyFindPlayer::init_(sead::Heap* heap) { return SimpleShootingEnemyFindPlayer::init_(heap); } void ShootingEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { SimpleShootingEnemyFindPlayer::enter_(params); } void ShootingEnemyFindPlayer::leave_() { SimpleShootingEnemyFindPlayer::leave_(); } void ShootingEnemyFindPlayer::loadParams_() { SimpleShootingEnemyFindPlayer::loadParams_(); getStaticParam(&mReHideTime_s, "ReHideTime"); getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist"); getStaticParam(&mExplosivesAvoidSpeed_s, "ExplosivesAvoidSpeed"); getStaticParam(&mExplosivesAvoidAng_s, "ExplosivesAvoidAng"); getStaticParam(&mHideStartDistMin_s, "HideStartDistMin"); getStaticParam(&mHideStartDistMax_s, "HideStartDistMax"); } } // namespace uking::ai