#include "Game/Actor/AI/aiShutterFence.h" namespace uking::ai { ShutterFence::ShutterFence(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ShutterFence::~ShutterFence() = default; bool ShutterFence::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ShutterFence::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ShutterFence::leave_() { ksys::act::ai::Ai::leave_(); } void ShutterFence::loadParams_() { getStaticParam(&mASKeyName_On_s, "ASKeyName_On"); getStaticParam(&mASKeyName_Off_s, "ASKeyName_Off"); } } // namespace uking::ai