#include "Game/Actor/AI/aiSignalFlowchartRootAI.h" namespace uking::ai { SignalFlowchartRootAI::SignalFlowchartRootAI(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SignalFlowchartRootAI::~SignalFlowchartRootAI() = default; bool SignalFlowchartRootAI::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SignalFlowchartRootAI::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SignalFlowchartRootAI::leave_() { ksys::act::ai::Ai::leave_(); } void SignalFlowchartRootAI::loadParams_() { getMapUnitParam(&mEventFlowName_m, "EventFlowName"); getMapUnitParam(&mEventFlowEntryName_m, "EventFlowEntryName"); } } // namespace uking::ai