#include "Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h" namespace uking::ai { SignalSendingMagneStickAcceptor::SignalSendingMagneStickAcceptor(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SignalSendingMagneStickAcceptor::~SignalSendingMagneStickAcceptor() = default; bool SignalSendingMagneStickAcceptor::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SignalSendingMagneStickAcceptor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SignalSendingMagneStickAcceptor::leave_() { ksys::act::ai::Ai::leave_(); } void SignalSendingMagneStickAcceptor::loadParams_() { getMapUnitParam(&mMagneStickMaxSearchDistance_m, "MagneStickMaxSearchDistance"); } } // namespace uking::ai