#include "Game/Actor/AI/aiSimpleASBridge.h" namespace uking::ai { SimpleASBridge::SimpleASBridge(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SimpleASBridge::~SimpleASBridge() = default; bool SimpleASBridge::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SimpleASBridge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SimpleASBridge::leave_() { ksys::act::ai::Ai::leave_(); } void SimpleASBridge::loadParams_() { getStaticParam(&mASName_s, "ASName"); } } // namespace uking::ai