#include "Game/Actor/AI/aiSimpleBeamExplode.h" namespace uking::ai { SimpleBeamExplode::SimpleBeamExplode(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SimpleBeamExplode::~SimpleBeamExplode() = default; bool SimpleBeamExplode::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SimpleBeamExplode::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SimpleBeamExplode::leave_() { ksys::act::ai::Ai::leave_(); } void SimpleBeamExplode::loadParams_() { getStaticParam(&mMaxDistance_s, "MaxDistance"); getStaticParam(&mIsDelete_s, "IsDelete"); } } // namespace uking::ai