#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h" namespace uking::ai { SimpleEscapeFromTarget::SimpleEscapeFromTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SimpleEscapeFromTarget::~SimpleEscapeFromTarget() = default; bool SimpleEscapeFromTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SimpleEscapeFromTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SimpleEscapeFromTarget::leave_() { ksys::act::ai::Ai::leave_(); } void SimpleEscapeFromTarget::loadParams_() { getStaticParam(&mKeepTime_s, "KeepTime"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSpaceDist_s, "SpaceDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai