#include "Game/Actor/AI/aiSimpleLiftableDLC.h" namespace uking::ai { SimpleLiftableDLC::SimpleLiftableDLC(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SimpleLiftableDLC::~SimpleLiftableDLC() = default; bool SimpleLiftableDLC::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SimpleLiftableDLC::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SimpleLiftableDLC::leave_() { ksys::act::ai::Ai::leave_(); } void SimpleLiftableDLC::loadParams_() { getStaticParam(&mScaleToLiftUp_s, "ScaleToLiftUp"); } } // namespace uking::ai