#pragma once #include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SimpleShootingEnemyFindPlayer : public EnemyBaseFindPlayer { SEAD_RTTI_OVERRIDE(SimpleShootingEnemyFindPlayer, EnemyBaseFindPlayer) public: explicit SimpleShootingEnemyFindPlayer(const InitArg& arg); ~SimpleShootingEnemyFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x140 const float* mShootBaseDist_s{}; // static_param at offset 0x148 const float* mShootDistRatio_s{}; }; } // namespace uking::ai