#include "Game/Actor/AI/aiSiteBossBigFlameBall.h" namespace uking::ai { SiteBossBigFlameBall::SiteBossBigFlameBall(const InitArg& arg) : SiteBossFlameBall(arg) {} SiteBossBigFlameBall::~SiteBossBigFlameBall() = default; bool SiteBossBigFlameBall::init_(sead::Heap* heap) { return SiteBossFlameBall::init_(heap); } void SiteBossBigFlameBall::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossFlameBall::enter_(params); } void SiteBossBigFlameBall::leave_() { SiteBossFlameBall::leave_(); } void SiteBossBigFlameBall::loadParams_() { SiteBossFlameBall::loadParams_(); getStaticParam(&mDestOffset_s, "DestOffset"); getStaticParam(&mDestOffset1_s, "DestOffset1"); getMapUnitParam(&mSpeed_m, "Speed"); getMapUnitParam(&mRotOffset_m, "RotOffset"); } } // namespace uking::ai