#include "Game/Actor/AI/aiSiteBossBowChildDeviceRoot.h" namespace uking::ai { SiteBossBowChildDeviceRoot::SiteBossBowChildDeviceRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossBowChildDeviceRoot::~SiteBossBowChildDeviceRoot() = default; bool SiteBossBowChildDeviceRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossBowChildDeviceRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossBowChildDeviceRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossBowChildDeviceRoot::loadParams_() { getStaticParam(&mXRotateSpeed_s, "XRotateSpeed"); getStaticParam(&mSlowRate_s, "SlowRate"); getMapUnitParam(&mCount_m, "Count"); } } // namespace uking::ai