#include "Game/Actor/AI/aiSiteBossBowRoot.h" namespace uking::ai { SiteBossBowRoot::SiteBossBowRoot(const InitArg& arg) : SiteBossRoot(arg) {} SiteBossBowRoot::~SiteBossBowRoot() = default; bool SiteBossBowRoot::init_(sead::Heap* heap) { return SiteBossRoot::init_(heap); } void SiteBossBowRoot::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossRoot::enter_(params); } void SiteBossBowRoot::leave_() { SiteBossRoot::leave_(); } void SiteBossBowRoot::loadParams_() { SiteBossRoot::loadParams_(); getStaticParam(&mArrowRainAttackPower_s, "ArrowRainAttackPower"); getStaticParam(&mAtMinPower_s, "AtMinPower"); getStaticParam(&mReflectArrowAttackPower_s, "ReflectArrowAttackPower"); getStaticParam(&mDemoName_s, "DemoName"); } } // namespace uking::ai