#include "Game/Actor/AI/aiSiteBossFlameBall.h" namespace uking::ai { SiteBossFlameBall::SiteBossFlameBall(const InitArg& arg) : GanonFlameBall(arg) {} SiteBossFlameBall::~SiteBossFlameBall() = default; bool SiteBossFlameBall::init_(sead::Heap* heap) { return GanonFlameBall::init_(heap); } void SiteBossFlameBall::enter_(ksys::act::ai::InlineParamPack* params) { GanonFlameBall::enter_(params); } void SiteBossFlameBall::leave_() { GanonFlameBall::leave_(); } void SiteBossFlameBall::loadParams_() { GanonFlameBall::loadParams_(); getStaticParam(&mChemicalIndex_s, "ChemicalIndex"); getStaticParam(&mAtAttr_s, "AtAttr"); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mMoveOffset_s, "MoveOffset"); getStaticParam(&mCountOffset_s, "CountOffset"); getStaticParam(&mIsInfluence_s, "IsInfluence"); getMapUnitParam(&mCount_m, "Count"); getMapUnitParam(&mPosOffset_m, "PosOffset"); } } // namespace uking::ai