#pragma once #include "Game/Actor/AI/aiGanonFlameBall.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossIceSplinterRoot : public GanonFlameBall { SEAD_RTTI_OVERRIDE(SiteBossIceSplinterRoot, GanonFlameBall) public: explicit SiteBossIceSplinterRoot(const InitArg& arg); ~SiteBossIceSplinterRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x180 const int* mReflectAtkPower_s{}; // static_param at offset 0x188 const float* mChaseAngleMin_s{}; // static_param at offset 0x190 const float* mRotateSpeed_s{}; // static_param at offset 0x198 sead::SafeString mBindNodeName0_s{}; // static_param at offset 0x1a8 sead::SafeString mBindNodeName1_s{}; // static_param at offset 0x1b8 sead::SafeString mChaseParentNode_s{}; // static_param at offset 0x1c8 const sead::Vector3f* mBindOffset0_s{}; // static_param at offset 0x1d0 const sead::Vector3f* mBindOffset1_s{}; // static_param at offset 0x1d8 const sead::Vector3f* mBindOffset2_s{}; // static_param at offset 0x1e0 const sead::Vector3f* mBindOffset3_s{}; // static_param at offset 0x1e8 const sead::Vector3f* mBindOffset4_s{}; // static_param at offset 0x1f0 const sead::Vector3f* mBindOffset5_s{}; // static_param at offset 0x1f8 const sead::Vector3f* mBindOffset6_s{}; // static_param at offset 0x200 const sead::Vector3f* mBindOffset7_s{}; // static_param at offset 0x208 const sead::Vector3f* mBindOffset8_s{}; // static_param at offset 0x210 const sead::Vector3f* mRotateSpeedAtHit_s{}; // static_param at offset 0x218 const sead::Vector3f* mRotateSpeedAtFall_s{}; // map_unit_param at offset 0x220 const int* mCount_m{}; }; } // namespace uking::ai