#include "Game/Actor/AI/aiSiteBossLswordAttackRoot.h" namespace uking::ai { SiteBossLswordAttackRoot::SiteBossLswordAttackRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossLswordAttackRoot::~SiteBossLswordAttackRoot() = default; bool SiteBossLswordAttackRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossLswordAttackRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossLswordAttackRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossLswordAttackRoot::loadParams_() { getStaticParam(&mHighSlashRate_s, "HighSlashRate"); getStaticParam(&mWhirlSlashRate_s, "WhirlSlashRate"); getStaticParam(&mFireBallRate_s, "FireBallRate"); getStaticParam(&mCrossSlashRate_s, "CrossSlashRate"); getStaticParam(&mTornadoAttackRate_s, "TornadoAttackRate"); getStaticParam(&mChemicalPlusHPRate_s, "ChemicalPlusHPRate"); getStaticParam(&mIsFarDist_s, "IsFarDist"); getStaticParam(&mPatternShiftFirstLifeRate_s, "PatternShiftFirstLifeRate"); getStaticParam(&mReturnWaitCount_s, "ReturnWaitCount"); getStaticParam(&mForceApproachCount_s, "ForceApproachCount"); getDynamicParam(&mIsAttackPatternFixed_d, "IsAttackPatternFixed"); getDynamicParam(&mIsCancelAttack_d, "IsCancelAttack"); } } // namespace uking::ai