#include "Game/Actor/AI/aiSiteBossLswordFireBallRoot.h" namespace uking::ai { SiteBossLswordFireBallRoot::SiteBossLswordFireBallRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossLswordFireBallRoot::~SiteBossLswordFireBallRoot() = default; bool SiteBossLswordFireBallRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossLswordFireBallRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossLswordFireBallRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossLswordFireBallRoot::loadParams_() { getStaticParam(&mPredictPosRate_s, "PredictPosRate"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mKeepDistance_s, "KeepDistance"); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mYOffset_s, "YOffset"); getStaticParam(&mIsThrowChildDevice_s, "IsThrowChildDevice"); getStaticParam(&mIsNeedCreateChildDevice_s, "IsNeedCreateChildDevice"); getStaticParam(&mBindPosOffset_s, "BindPosOffset"); getDynamicParam(&mThrowActorName_d, "ThrowActorName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai