#include "Game/Actor/AI/aiSiteBossLswordRoot.h" namespace uking::ai { SiteBossLswordRoot::SiteBossLswordRoot(const InitArg& arg) : SiteBossRoot(arg) {} SiteBossLswordRoot::~SiteBossLswordRoot() = default; bool SiteBossLswordRoot::init_(sead::Heap* heap) { return SiteBossRoot::init_(heap); } void SiteBossLswordRoot::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossRoot::enter_(params); } void SiteBossLswordRoot::leave_() { SiteBossRoot::leave_(); } void SiteBossLswordRoot::loadParams_() { SiteBossRoot::loadParams_(); getStaticParam(&mFireBallAttackPower_s, "FireBallAttackPower"); getStaticParam(&mFireBallMinDamage_s, "FireBallMinDamage"); getStaticParam(&mBigFireBallAttackPower_s, "BigFireBallAttackPower"); getStaticParam(&mBigFireBallMinDamage_s, "BigFireBallMinDamage"); getStaticParam(&mWearFlameAttackPower_s, "WearFlameAttackPower"); getStaticParam(&mWearFlameMinDamage_s, "WearFlameMinDamage"); getStaticParam(&mBigFireBallScaleTime0_s, "BigFireBallScaleTime0"); getStaticParam(&mBigFireBallScaleMax_s, "BigFireBallScaleMax"); getStaticParam(&mBigFireBallScaleTime1_s, "BigFireBallScaleTime1"); getStaticParam(&mBigFireBallMoveSpeed0_s, "BigFireBallMoveSpeed0"); getStaticParam(&mBigFireBallMoveSpeed1_s, "BigFireBallMoveSpeed1"); getStaticParam(&mBigFireBallPosOffset_s, "BigFireBallPosOffset"); getStaticParam(&mBigFireBallRotOffset_s, "BigFireBallRotOffset"); } } // namespace uking::ai