#pragma once #include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossLswordRoot : public SiteBossRoot { SEAD_RTTI_OVERRIDE(SiteBossLswordRoot, SiteBossRoot) public: explicit SiteBossLswordRoot(const InitArg& arg); ~SiteBossLswordRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xf8 const int* mFireBallAttackPower_s{}; // static_param at offset 0x100 const int* mFireBallMinDamage_s{}; // static_param at offset 0x108 const int* mBigFireBallAttackPower_s{}; // static_param at offset 0x110 const int* mBigFireBallMinDamage_s{}; // static_param at offset 0x118 const int* mWearFlameAttackPower_s{}; // static_param at offset 0x120 const int* mWearFlameMinDamage_s{}; // static_param at offset 0x128 const float* mBigFireBallScaleTime0_s{}; // static_param at offset 0x130 const float* mBigFireBallScaleMax_s{}; // static_param at offset 0x138 const float* mBigFireBallScaleTime1_s{}; // static_param at offset 0x140 const float* mBigFireBallMoveSpeed0_s{}; // static_param at offset 0x148 const float* mBigFireBallMoveSpeed1_s{}; // static_param at offset 0x150 const sead::Vector3f* mBigFireBallPosOffset_s{}; // static_param at offset 0x158 const sead::Vector3f* mBigFireBallRotOffset_s{}; }; } // namespace uking::ai