#include "Game/Actor/AI/aiSiteBossLswordTornadoRoot.h" namespace uking::ai { SiteBossLswordTornadoRoot::SiteBossLswordTornadoRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossLswordTornadoRoot::~SiteBossLswordTornadoRoot() = default; bool SiteBossLswordTornadoRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossLswordTornadoRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossLswordTornadoRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossLswordTornadoRoot::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mDestPos_d, "DestPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai