#include "Game/Actor/AI/aiSiteBossPierceBulletAttack.h" namespace uking::ai { SiteBossPierceBulletAttack::SiteBossPierceBulletAttack(const InitArg& arg) : SiteBossShootNormalArrowRoot(arg) {} SiteBossPierceBulletAttack::~SiteBossPierceBulletAttack() = default; bool SiteBossPierceBulletAttack::init_(sead::Heap* heap) { return SiteBossShootNormalArrowRoot::init_(heap); } void SiteBossPierceBulletAttack::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossShootNormalArrowRoot::enter_(params); } void SiteBossPierceBulletAttack::leave_() { SiteBossShootNormalArrowRoot::leave_(); } } // namespace uking::ai