#include "Game/Actor/AI/aiSiteBossRecognizeRoot.h" namespace uking::ai { SiteBossRecognizeRoot::SiteBossRecognizeRoot(const InitArg& arg) : LastBossRecognizeRoot(arg) {} SiteBossRecognizeRoot::~SiteBossRecognizeRoot() = default; bool SiteBossRecognizeRoot::init_(sead::Heap* heap) { return LastBossRecognizeRoot::init_(heap); } void SiteBossRecognizeRoot::enter_(ksys::act::ai::InlineParamPack* params) { LastBossRecognizeRoot::enter_(params); } void SiteBossRecognizeRoot::leave_() { LastBossRecognizeRoot::leave_(); } void SiteBossRecognizeRoot::loadParams_() { LastBossRecognizeRoot::loadParams_(); getStaticParam(&mIgnoreWaprDistMax_s, "IgnoreWaprDistMax"); getStaticParam(&mIsCheckChildDevice_s, "IsCheckChildDevice"); getStaticParam(&mIgnoreWarpDistRetFromDamage_s, "IgnoreWarpDistRetFromDamage"); getStaticParam(&mChaseDist_s, "ChaseDist"); getStaticParam(&mChaseDistOffset_s, "ChaseDistOffset"); } } // namespace uking::ai