#pragma once #include "Game/Actor/AI/aiLastBossRecognizeRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossRecognizeRoot : public LastBossRecognizeRoot { SEAD_RTTI_OVERRIDE(SiteBossRecognizeRoot, LastBossRecognizeRoot) public: explicit SiteBossRecognizeRoot(const InitArg& arg); ~SiteBossRecognizeRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const int* mIgnoreWaprDistMax_s{}; // static_param at offset 0x70 const bool* mIsCheckChildDevice_s{}; // static_param at offset 0x78 const bool* mIgnoreWarpDistRetFromDamage_s{}; // static_param at offset 0x80 const sead::Vector3f* mChaseDist_s{}; // static_param at offset 0x88 const sead::Vector3f* mChaseDistOffset_s{}; }; } // namespace uking::ai