#include "Game/Actor/AI/aiSiteBossReflectArrowRoot.h" namespace uking::ai { SiteBossReflectArrowRoot::SiteBossReflectArrowRoot(const InitArg& arg) : SiteBossShootNormalArrowRoot(arg) {} SiteBossReflectArrowRoot::~SiteBossReflectArrowRoot() = default; bool SiteBossReflectArrowRoot::init_(sead::Heap* heap) { return SiteBossShootNormalArrowRoot::init_(heap); } void SiteBossReflectArrowRoot::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossShootNormalArrowRoot::enter_(params); } void SiteBossReflectArrowRoot::leave_() { SiteBossShootNormalArrowRoot::leave_(); } void SiteBossReflectArrowRoot::loadParams_() { SiteBossShootNormalArrowRoot::loadParams_(); getDynamicParam(&mIsReflectAmongChild_d, "IsReflectAmongChild"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai