#pragma once #include "Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossReflectArrowRoot : public SiteBossShootNormalArrowRoot { SEAD_RTTI_OVERRIDE(SiteBossReflectArrowRoot, SiteBossShootNormalArrowRoot) public: explicit SiteBossReflectArrowRoot(const InitArg& arg); ~SiteBossReflectArrowRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x338 bool* mIsReflectAmongChild_d{}; // dynamic_param at offset 0x340 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai