#include "Game/Actor/AI/aiSiteBossRoot.h" namespace uking::ai { SiteBossRoot::SiteBossRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossRoot::~SiteBossRoot() = default; bool SiteBossRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossRoot::loadParams_() { getStaticParam(&mOffFlagIndexAtClipping_s, "OffFlagIndexAtClipping"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mForceRecoverHitMax_s, "ForceRecoverHitMax"); getStaticParam(&mForceRecoverDamageMax_s, "ForceRecoverDamageMax"); getStaticParam(&mAddForceRecoverHitNum_s, "AddForceRecoverHitNum"); getStaticParam(&mAddForceRecoverDamage_s, "AddForceRecoverDamage"); getStaticParam(&mBlownOffAtWeakPointHitNum_s, "BlownOffAtWeakPointHitNum"); getStaticParam(&mDemoPlayHPRate_s, "DemoPlayHPRate"); getStaticParam(&mWeakPointDamageRate_s, "WeakPointDamageRate"); getStaticParam(&mIsRemainBoss_s, "IsRemainBoss"); getStaticParam(&mDemoName_s, "DemoName"); getStaticParam(&mNormalEntryName_s, "NormalEntryName"); getStaticParam(&mAtDownEntryName_s, "AtDownEntryName"); getStaticParam(&mIsPlayed_DemoFlagName_s, "IsPlayed_DemoFlagName"); getMapUnitParam(&mUniqueNameMessageLabel_m, "UniqueNameMessageLabel"); } } // namespace uking::ai