#include "Game/Actor/AI/aiSiteBossSpearAttackRoot.h" namespace uking::ai { SiteBossSpearAttackRoot::SiteBossSpearAttackRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossSpearAttackRoot::~SiteBossSpearAttackRoot() = default; bool SiteBossSpearAttackRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossSpearAttackRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossSpearAttackRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossSpearAttackRoot::loadParams_() { getStaticParam(&mThrowSpearRate_s, "ThrowSpearRate"); getStaticParam(&mBeamRate_s, "BeamRate"); getStaticParam(&mIceBulletRate_s, "IceBulletRate"); getStaticParam(&mSweepRateAtFar_s, "SweepRateAtFar"); getStaticParam(&mSweepRateAtNear_s, "SweepRateAtNear"); getStaticParam(&mReturnWaitCount_s, "ReturnWaitCount"); getStaticParam(&mBeamPatternChangeHP_s, "BeamPatternChangeHP"); getStaticParam(&mFarDistanceAttackRange_s, "FarDistanceAttackRange"); getStaticParam(&mNearDistanceAttackRange_s, "NearDistanceAttackRange"); getStaticParam(&mVerticalAttackRange_s, "VerticalAttackRange"); getStaticParam(&mOnIceBlockHeight_s, "OnIceBlockHeight"); getStaticParam(&mIsBowAimedCounterOn_s, "IsBowAimedCounterOn"); getStaticParam(&mIsIceBulletOn_s, "IsIceBulletOn"); getStaticParam(&mWarpAnchorFirstSuffix_s, "WarpAnchorFirstSuffix"); getStaticParam(&mWarpAnchorAfterSuffix_s, "WarpAnchorAfterSuffix"); getStaticParam(&mChaseDist_s, "ChaseDist"); getStaticParam(&mChaseDistOffset_s, "ChaseDistOffset"); getDynamicParam(&mIsAttackPatternFixed_d, "IsAttackPatternFixed"); } } // namespace uking::ai