#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSpearAttackRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SiteBossSpearAttackRoot, ksys::act::ai::Ai) public: explicit SiteBossSpearAttackRoot(const InitArg& arg); ~SiteBossSpearAttackRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mThrowSpearRate_s{}; // static_param at offset 0x40 const int* mBeamRate_s{}; // static_param at offset 0x48 const int* mIceBulletRate_s{}; // static_param at offset 0x50 const int* mSweepRateAtFar_s{}; // static_param at offset 0x58 const int* mSweepRateAtNear_s{}; // static_param at offset 0x60 const float* mReturnWaitCount_s{}; // static_param at offset 0x68 const float* mBeamPatternChangeHP_s{}; // static_param at offset 0x70 const float* mFarDistanceAttackRange_s{}; // static_param at offset 0x78 const float* mNearDistanceAttackRange_s{}; // static_param at offset 0x80 const float* mVerticalAttackRange_s{}; // static_param at offset 0x88 const float* mOnIceBlockHeight_s{}; // static_param at offset 0x90 const bool* mIsBowAimedCounterOn_s{}; // static_param at offset 0x98 const bool* mIsIceBulletOn_s{}; // static_param at offset 0xa0 sead::SafeString mWarpAnchorFirstSuffix_s{}; // static_param at offset 0xb0 sead::SafeString mWarpAnchorAfterSuffix_s{}; // static_param at offset 0xc0 const sead::Vector3f* mChaseDist_s{}; // static_param at offset 0xc8 const sead::Vector3f* mChaseDistOffset_s{}; // dynamic_param at offset 0xd0 bool* mIsAttackPatternFixed_d{}; }; } // namespace uking::ai