#include "Game/Actor/AI/aiSiteBossSpearLifeSelector.h" namespace uking::ai { SiteBossSpearLifeSelector::SiteBossSpearLifeSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossSpearLifeSelector::~SiteBossSpearLifeSelector() = default; bool SiteBossSpearLifeSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossSpearLifeSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossSpearLifeSelector::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossSpearLifeSelector::loadParams_() { getStaticParam(&mPatternChangeLife2_s, "PatternChangeLife2"); getStaticParam(&mPatternChangeLife3_s, "PatternChangeLife3"); } } // namespace uking::ai