#include "Game/Actor/AI/aiSiteBossSpearRoot.h" namespace uking::ai { SiteBossSpearRoot::SiteBossSpearRoot(const InitArg& arg) : SiteBossRoot(arg) {} SiteBossSpearRoot::~SiteBossSpearRoot() = default; bool SiteBossSpearRoot::init_(sead::Heap* heap) { return SiteBossRoot::init_(heap); } void SiteBossSpearRoot::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossRoot::enter_(params); } void SiteBossSpearRoot::leave_() { SiteBossRoot::leave_(); } void SiteBossSpearRoot::loadParams_() { SiteBossRoot::loadParams_(); getStaticParam(&mThrowSpearAttackPower_s, "ThrowSpearAttackPower"); getStaticParam(&mThrowSpearMinDmage_s, "ThrowSpearMinDmage"); getStaticParam(&mIceSplinterAttackPower_s, "IceSplinterAttackPower"); getStaticParam(&mIceSplinterMinDamage_s, "IceSplinterMinDamage"); } } // namespace uking::ai