#pragma once #include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSpearRoot : public SiteBossRoot { SEAD_RTTI_OVERRIDE(SiteBossSpearRoot, SiteBossRoot) public: explicit SiteBossSpearRoot(const InitArg& arg); ~SiteBossSpearRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xf8 const int* mThrowSpearAttackPower_s{}; // static_param at offset 0x100 const int* mThrowSpearMinDmage_s{}; // static_param at offset 0x108 const int* mIceSplinterAttackPower_s{}; // static_param at offset 0x110 const int* mIceSplinterMinDamage_s{}; }; } // namespace uking::ai