#include "Game/Actor/AI/aiSiteBossSpearThrow.h" namespace uking::ai { SiteBossSpearThrow::SiteBossSpearThrow(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossSpearThrow::~SiteBossSpearThrow() = default; bool SiteBossSpearThrow::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossSpearThrow::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossSpearThrow::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossSpearThrow::loadParams_() { getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mAtMnDamage_s, "AtMnDamage"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mThrowActorName_s, "ThrowActorName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai