#include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" namespace uking::ai { SiteBossSwordApproachRoot::SiteBossSwordApproachRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossSwordApproachRoot::~SiteBossSwordApproachRoot() = default; bool SiteBossSwordApproachRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossSwordApproachRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossSwordApproachRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossSwordApproachRoot::loadParams_() { getStaticParam(&mKeepDistance_s, "KeepDistance"); getStaticParam(&mMoveWidth_s, "MoveWidth"); getStaticParam(&mBaseOffsetY_s, "BaseOffsetY"); getStaticParam(&mPredictMoveFrame_s, "PredictMoveFrame"); getStaticParam(&mIsCloseMove_s, "IsCloseMove"); getStaticParam(&mIsPlayRunStartAS_s, "IsPlayRunStartAS"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mOldTargetPos_d, "OldTargetPos"); } } // namespace uking::ai