#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSwordApproachRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SiteBossSwordApproachRoot, ksys::act::ai::Ai) public: explicit SiteBossSwordApproachRoot(const InitArg& arg); ~SiteBossSwordApproachRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mKeepDistance_s{}; // static_param at offset 0x40 const float* mMoveWidth_s{}; // static_param at offset 0x48 const float* mBaseOffsetY_s{}; // static_param at offset 0x50 const float* mPredictMoveFrame_s{}; // static_param at offset 0x58 const bool* mIsCloseMove_s{}; // static_param at offset 0x60 const bool* mIsPlayRunStartAS_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x70 sead::Vector3f* mOldTargetPos_d{}; }; } // namespace uking::ai