#include "Game/Actor/AI/aiSiteBossSwordAttackRoot.h" namespace uking::ai { SiteBossSwordAttackRoot::SiteBossSwordAttackRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossSwordAttackRoot::~SiteBossSwordAttackRoot() = default; bool SiteBossSwordAttackRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossSwordAttackRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossSwordAttackRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossSwordAttackRoot::loadParams_() { getStaticParam(&mCloseAttackRate_s, "CloseAttackRate"); getStaticParam(&mChemicalPlusRate_s, "ChemicalPlusRate"); getStaticParam(&mThrowAttackPower_s, "ThrowAttackPower"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mThrowMinDamage_s, "ThrowMinDamage"); getStaticParam(&mThrowRate_s, "ThrowRate"); getStaticParam(&mPillarMax_s, "PillarMax"); getStaticParam(&mElectricCounterMax_s, "ElectricCounterMax"); getStaticParam(&mChemicalPlusHPRate_s, "ChemicalPlusHPRate"); getStaticParam(&mShieldRepairTime_s, "ShieldRepairTime"); getStaticParam(&mFirstAttackHPRate_s, "FirstAttackHPRate"); getStaticParam(&mSecondAttackHPRate_s, "SecondAttackHPRate"); getStaticParam(&mBeamAttackHPRate_s, "BeamAttackHPRate"); getStaticParam(&mElectricBallScaleTime_s, "ElectricBallScaleTime"); getStaticParam(&mElectricBallScale_s, "ElectricBallScale"); getStaticParam(&mElectricBallRange_s, "ElectricBallRange"); getStaticParam(&mThrowDist_s, "ThrowDist"); getStaticParam(&mDemoName_s, "DemoName"); getStaticParam(&mEntryPointName_s, "EntryPointName"); getStaticParam(&mThrowActorName_s, "ThrowActorName"); getDynamicParam(&mIsCancelAttack_d, "IsCancelAttack"); } } // namespace uking::ai