#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSwordIronPileRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SiteBossSwordIronPileRoot, ksys::act::ai::Ai) public: explicit SiteBossSwordIronPileRoot(const InitArg& arg); ~SiteBossSwordIronPileRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mFallWaitCount_s{}; // static_param at offset 0x40 const float* mFallSpeed_s{}; // static_param at offset 0x48 const float* mSlopeRate_s{}; // map_unit_param at offset 0x50 const int* mAddAtkPower_m{}; // map_unit_param at offset 0x58 const int* mAttackPower_m{}; // map_unit_param at offset 0x60 const int* mAttackPowerForPlayer_m{}; // map_unit_param at offset 0x68 const int* mAtMinDamage_m{}; // map_unit_param at offset 0x70 sead::SafeString mActorName_m{}; }; } // namespace uking::ai