#pragma once #include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSwordRailApproach : public SiteBossSwordApproachRoot { SEAD_RTTI_OVERRIDE(SiteBossSwordRailApproach, SiteBossSwordApproachRoot) public: explicit SiteBossSwordRailApproach(const InitArg& arg); ~SiteBossSwordRailApproach() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0xc0 bool* mIsResetOldMoveIdx_d{}; }; } // namespace uking::ai