#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossSwordSeqThreeAI : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SiteBossSwordSeqThreeAI, ksys::act::ai::Ai) public: explicit SiteBossSwordSeqThreeAI(const InitArg& arg); ~SiteBossSwordSeqThreeAI() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const bool* mIsSkipLastAction_s{}; // dynamic_param at offset 0x40 bool* mIsResetEndTime_d{}; // dynamic_param at offset 0x48 bool* mIsAttackPatternFixed_d{}; // dynamic_param at offset 0x50 bool* mIsNoCharge_d{}; // dynamic_param at offset 0x58 bool* mIsRestart_d{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x68 sead::Vector3f* mOldTargetPos_d{}; }; } // namespace uking::ai