#include "Game/Actor/AI/aiSiteBossSwordWeapon.h" namespace uking::ai { SiteBossSwordWeapon::SiteBossSwordWeapon(const InitArg& arg) : ChemicalWeaponRoot(arg) {} SiteBossSwordWeapon::~SiteBossSwordWeapon() = default; bool SiteBossSwordWeapon::init_(sead::Heap* heap) { return ChemicalWeaponRoot::init_(heap); } void SiteBossSwordWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalWeaponRoot::enter_(params); } void SiteBossSwordWeapon::leave_() { ChemicalWeaponRoot::leave_(); } void SiteBossSwordWeapon::loadParams_() { WeaponRootAI::loadParams_(); } } // namespace uking::ai