#include "Game/Actor/AI/aiSiteBossThrowIceRoot.h" namespace uking::ai { SiteBossThrowIceRoot::SiteBossThrowIceRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SiteBossThrowIceRoot::~SiteBossThrowIceRoot() = default; bool SiteBossThrowIceRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SiteBossThrowIceRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SiteBossThrowIceRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SiteBossThrowIceRoot::loadParams_() { getStaticParam(&mIgnitionNum_s, "IgnitionNum"); getStaticParam(&mThrowActorName_s, "ThrowActorName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai