#include "Game/Actor/AI/aiSleepBedRoot.h" namespace uking::ai { SleepBedRoot::SleepBedRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SleepBedRoot::~SleepBedRoot() = default; bool SleepBedRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SleepBedRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SleepBedRoot::leave_() { ksys::act::ai::Ai::leave_(); } void SleepBedRoot::loadParams_() {} } // namespace uking::ai