#include "Game/Actor/AI/aiSleepNormal.h" namespace uking::ai { SleepNormal::SleepNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SleepNormal::~SleepNormal() = default; bool SleepNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SleepNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SleepNormal::leave_() { ksys::act::ai::Ai::leave_(); } void SleepNormal::loadParams_() { getStaticParam(&mAwakeDelayTime_s, "AwakeDelayTime"); getStaticParam(&mIsAwakenByHearing_s, "IsAwakenByHearing"); getStaticParam(&mIsWaitAfterAwaken_s, "IsWaitAfterAwaken"); } } // namespace uking::ai