#include "Game/Actor/AI/aiSleepSelect.h" namespace uking::ai { SleepSelect::SleepSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SleepSelect::~SleepSelect() = default; bool SleepSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SleepSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SleepSelect::leave_() { ksys::act::ai::Ai::leave_(); } void SleepSelect::loadParams_() {} } // namespace uking::ai