#include "Game/Actor/AI/aiSnowBallNormal.h" namespace uking::ai { SnowBallNormal::SnowBallNormal(const InitArg& arg) : FixableLiftable(arg) {} SnowBallNormal::~SnowBallNormal() = default; bool SnowBallNormal::init_(sead::Heap* heap) { return FixableLiftable::init_(heap); } void SnowBallNormal::enter_(ksys::act::ai::InlineParamPack* params) { FixableLiftable::enter_(params); } void SnowBallNormal::leave_() { FixableLiftable::leave_(); } void SnowBallNormal::loadParams_() { FixableLiftable::loadParams_(); getStaticParam(&mScaleRate_s, "ScaleRate"); getStaticParam(&mScaleMax_s, "ScaleMax"); getStaticParam(&mCarryScaleLimit_s, "CarryScaleLimit"); getStaticParam(&mSendSignalLinearVelTh_s, "SendSignalLinearVelTh"); getStaticParam(&mSendSignalScaleTh_s, "SendSignalScaleTh"); getStaticParam(&mScaleMin_s, "ScaleMin"); getStaticParam(&mDeleteUnderWaterDepth_s, "DeleteUnderWaterDepth"); getStaticParam(&mMaxImpulseMassRate_s, "MaxImpulseMassRate"); getStaticParam(&mAttReturnOnOffset_s, "AttReturnOnOffset"); getStaticParam(&mScaleIncreaseDistance_s, "ScaleIncreaseDistance"); getStaticParam(&mItemDropSetScaleOffset_s, "ItemDropSetScaleOffset"); getStaticParam(&mItemDropDeleteScaleOffset_s, "ItemDropDeleteScaleOffset"); getStaticParam(&mMinImpulseRatio_s, "MinImpulseRatio"); } } // namespace uking::ai