#pragma once #include "Game/Actor/AI/aiFixableLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SnowBallNormal : public FixableLiftable { SEAD_RTTI_OVERRIDE(SnowBallNormal, FixableLiftable) public: explicit SnowBallNormal(const InitArg& arg); ~SnowBallNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const float* mScaleRate_s{}; // static_param at offset 0xe8 const float* mScaleMax_s{}; // static_param at offset 0xf0 const float* mCarryScaleLimit_s{}; // static_param at offset 0xf8 const float* mSendSignalLinearVelTh_s{}; // static_param at offset 0x100 const float* mSendSignalScaleTh_s{}; // static_param at offset 0x108 const float* mScaleMin_s{}; // static_param at offset 0x110 const float* mDeleteUnderWaterDepth_s{}; // static_param at offset 0x118 const float* mMaxImpulseMassRate_s{}; // static_param at offset 0x120 const float* mAttReturnOnOffset_s{}; // static_param at offset 0x128 const float* mScaleIncreaseDistance_s{}; // static_param at offset 0x130 const float* mItemDropSetScaleOffset_s{}; // static_param at offset 0x138 const float* mItemDropDeleteScaleOffset_s{}; // static_param at offset 0x140 const float* mMinImpulseRatio_s{}; }; } // namespace uking::ai