#include "Game/Actor/AI/aiSnowOctarockBattle.h" namespace uking::ai { SnowOctarockBattle::SnowOctarockBattle(const InitArg& arg) : EnemyBattle(arg) {} SnowOctarockBattle::~SnowOctarockBattle() = default; bool SnowOctarockBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void SnowOctarockBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void SnowOctarockBattle::leave_() { EnemyBattle::leave_(); } void SnowOctarockBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mVacuumPartsKey_s, "VacuumPartsKey"); getStaticParam(&mShootActorKey_s, "ShootActorKey"); } } // namespace uking::ai