#include "Game/Actor/AI/aiSoundTriggerTag.h" namespace uking::ai { SoundTriggerTag::SoundTriggerTag(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SoundTriggerTag::~SoundTriggerTag() = default; bool SoundTriggerTag::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SoundTriggerTag::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SoundTriggerTag::leave_() { ksys::act::ai::Ai::leave_(); } void SoundTriggerTag::loadParams_() { getMapUnitParam(&mSoundDelay_m, "SoundDelay"); getMapUnitParam(&mSound_m, "Sound"); getMapUnitParam(&mSLinkInst_m, "SLinkInst"); } } // namespace uking::ai