#include "Game/Actor/AI/aiSpearWeaponSelect.h" namespace uking::ai { SpearWeaponSelect::SpearWeaponSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SpearWeaponSelect::~SpearWeaponSelect() = default; bool SpearWeaponSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SpearWeaponSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SpearWeaponSelect::leave_() { ksys::act::ai::Ai::leave_(); } void SpearWeaponSelect::loadParams_() {} } // namespace uking::ai