#include "Game/Actor/AI/aiStalEnemyBlownOff.h" namespace uking::ai { StalEnemyBlownOff::StalEnemyBlownOff(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StalEnemyBlownOff::~StalEnemyBlownOff() = default; bool StalEnemyBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StalEnemyBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StalEnemyBlownOff::leave_() { ksys::act::ai::Ai::leave_(); } void StalEnemyBlownOff::loadParams_() { getStaticParam(&mDrownDepth_s, "DrownDepth"); } } // namespace uking::ai