#include "Game/Actor/AI/aiStalEnemyChasePart.h" namespace uking::ai { StalEnemyChasePart::StalEnemyChasePart(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StalEnemyChasePart::~StalEnemyChasePart() = default; bool StalEnemyChasePart::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StalEnemyChasePart::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StalEnemyChasePart::leave_() { ksys::act::ai::Ai::leave_(); } void StalEnemyChasePart::loadParams_() { getDynamicParam(&mIsCarried_d, "IsCarried"); getDynamicParam(&mIsCarriedByPlayer_d, "IsCarriedByPlayer"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai