#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class StalEnemyNoHeadWait : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(StalEnemyNoHeadWait, ksys::act::ai::Ai) public: explicit StalEnemyNoHeadWait(const InitArg& arg); ~StalEnemyNoHeadWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mRebootDistance_s{}; // static_param at offset 0x40 const float* mRebootTimer_s{}; // dynamic_param at offset 0x48 bool* mIsExistLivingHead_d{}; // dynamic_param at offset 0x50 bool* mIsExistActiveActor_d{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai